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Author
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Topic: Pushable Objects
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psiko Member Posts: 87 From:Rome Registered: Mar 2001
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posted 04-02-2001 07:33 PM
This is what I'd like to do, and that is my problem: I'd like to put 2 pushable objects to open a door and show it by a flyby camera: that is: lara must push the first pushable object from the position A1 to position A2 and then the second pushable object from the position B1 to position B2: then a flyby must show a door opening! How can I do this? I'd like that the FIRST pushable o. works ONLY in position A2 and not B2 and 2nd P.o. works ONLY in position B2 and not A2! how can I do? I think I have to use a trigger triggerer but I don't know how and what I have to trigger..... I have tried so many times! please explain in a very simple way, couse I don't speak english!------------------ | |--->> psiko <<---| | IP: Logged |
Nigel1985 Member Posts: 176 From:England Registered: Feb 2001
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posted 04-03-2001 03:46 AM
set the triggers for the door and camera trigger on both as heavy triggers. no in the TRIGGER menu for spot A1 make the numbers 1,2 and then in B2 make is 3,4,5 for BOTH triggers. That is how you would get it so you need both to opennow in the object menu select the trigger trigger nullmesh and place it on the B2 sqaure and in the plain view grid select it so there is a red ring around it, now press the "T" in the menu, it is near the "B" finally select the trigger trigger nullmesh and create a heavy trigger on A1...hope this helps. Nigel ------------------ Tomb Raider News http://clik.to/tombraidernews Now with Level Editor help guides and much much more! IP: Logged |
piega Member Posts: 71 From:Netherlands Registered: Dec 2000
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posted 04-03-2001 10:51 AM
It is not possible to make a push object work for just one trigger. If you want 2 push object for one event make 2 areas for each push objext and triggers with codebits. Ive used this already in my level Catacomb Towers. There are 2 areas with a push object with one each side codebit triggers for a raising block and a door. Confused? If you want i can send you the project file.IP: Logged |
psiko Member Posts: 87 From:Rome Registered: Mar 2001
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posted 04-03-2001 01:52 PM
Sorry Nigel1985, but it does not work: infact I cannot overlap special triggers on A1: and after all, the final position of the pushable object 1 is A2, so why do you consider A1, that is its starting position? I did considering either A2 but it does not work. Anyhow, I decided to explain in a different way my problem.I have 2 pushable objects (the same object, I mean) in the same room: P1 and P2 Their starting positions are: A and B Their final position are: C and D That is: P1 (A) P2 (B) D C
P1 can be pushed either in C and D - BUT IT HAS TO WORK ONLY IN C POSITION!
P2 can be pushed either in position C and D - BUT IT HAS TO WORK ONLY IN D POSITION! After P1 is in C and P2 is in D, a flyby cam must show a door opening! How can I do this? This is a classic puzzle of Tomb Raider…. It can’t be impossible to be realized! PS: Piega, please, send me your project, thanks! My email appears here above as an icon!
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Nigel1985 Member Posts: 176 From:England Registered: Feb 2001
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posted 04-03-2001 02:25 PM
oh ok i getcha now. Im not sure, so piega will have to help you out, sorry------------------ Tomb Raider News http://clik.to/tombraidernews Now with Level Editor help guides and much much more! IP: Logged |
torrok Member Posts: 72 From:Roebling, NJ, USA Registered: Jan 2001
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posted 04-03-2001 03:20 PM
quote: Originally posted by psiko: Sorry Nigel1985, but it does not work: infact I cannot overlap special triggers on A1: and after all, the final position of the pushable object 1 is A2, so why do you consider A1, that is its starting position? I did considering either A2 but it does not work. Anyhow, I decided to explain in a different way my problem.I have 2 pushable objects (the same object, I mean) in the same room: P1 and P2 Their starting positions are: A and B Their final position are: C and D That is: P1 (A) P2 (B) D C
P1 can be pushed either in C and D - BUT IT HAS TO WORK ONLY IN C POSITION!
P2 can be pushed either in position C and D - BUT IT HAS TO WORK ONLY IN D POSITION! After P1 is in C and P2 is in D, a flyby cam must show a door opening! How can I do this? This is a classic puzzle of Tomb Raider…. It can’t be impossible to be realized! PS: Piega, please, send me your project, thanks! My email appears here above as an icon!
Hey buddy I think I can help you out First highlight one of your pushable objects then click the square that you want it to trigger and press the pink trigger button now open the trigger window and select trigger type heavy click okay and okay again then do the same for the other pushable object now in the trigger window for the first object set the code bits to 1&2 and in the trigger window for the second object set code bits 3,4&5 now highlight the camera then click the square for the first trigger and press the trigger button then highlight the camera again and click the square for the second trigger and press the trigger button that should do it ni shouldn't matter if you push object one on square one or square two or vice versa--- hope that helpsIP: Logged |
psiko Member Posts: 87 From:Rome Registered: Mar 2001
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posted 04-03-2001 06:56 PM
sorry but it does not work: so I tried to do the same puzzle with TWO flyby cams: I triggered the 1st pushable oject in position C as heavy trigger, linked to it a cam, then linked to the cam that door I want to open with trigger keys 1,2 for heavy trigger: then I did the same with the second pushable object, a second cam but the same door with heavy trigger keys 3,4,5!!!! And IT STILL DOES NOT WORK! so do I have to understand that the trigger keys don't work if the trigger is a special trigger as heavy?????????? PLEASE TELL HOW I HAVE TO DO, OR I HAVE TO CHANGE SO MANY THINGS IMPORTANT IN MY NEW LEVEL!!!!!!------------------ | |--->> psiko <<---| | IP: Logged |
DaleR Junior Member Posts: 9 From: Registered: Mar 2001
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posted 04-04-2001 02:28 AM
psiko...Have it put together using tut1 as you asked. Have it so each pushable object must be pushed onto its own square. This triggers a camera to watch the door open. I even put a pause for the door to start opening so that the camera view is much nicer. Will send demo over your way to see if this is what you want.... 
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psiko Member Posts: 87 From:Rome Registered: Mar 2001
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posted 04-04-2001 02:41 PM
thanks, DaleR.... please send it to me, if you haven't done already, and I'll check it right now... my pushable ob. are from tut1, but my wad is one of my own.... I hope it will work all the same.... but there is no reason for they don't work in my own wad... thanks again....------------------ | |--->> psiko <<---| | IP: Logged |
psiko Member Posts: 87 From:Rome Registered: Mar 2001
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posted 04-04-2001 03:50 PM
yes, DaleR, it works! you made a great job! please, send to me all the details and write the manual!  ------------------ | |--->> psiko <<---| | IP: Logged |
psiko Member Posts: 87 From:Rome Registered: Mar 2001
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posted 04-04-2001 07:31 PM
Thank you DaleR! I read how to do this puzzle, and your solution works perfectly! I wrote a pubblic post to really thank you! I was very desperate.... but now it all GOOD!!! In your manual at http://www.tombraiderchronicles.com will I find something interesting like this????? please answer to me! Thanks  ------------------ | |--->> psiko <<---| | IP: Logged |